LIST OF TRUE COMBOS OF BRAWL

by Cadelaf on May 10, 2008

You suspicion there were no combos in brawl? More combos have been discovered, as well as a great pound player called Rhyfelwyr has finished up a list of combos which have been not escapable as well as combos which have been escapable, here they are:

What This Is
These have been lists of a loyal combos detected in Brawl. The second list uncover combos which can usually be transient by DI. The competition can’t airdodge or defense during a method of attacks.

The initial list contains a indeed inevitable combos.

All of these combos were tested opposite a Mario at 0%. we do not know what a repairs operation for these combos are, which can be something for someone else to do. It’s expected I’ve longed for a little combos. If we know any which aren’t on a list, exam it first, as well as afterwards post it here please.

Criteria For The List
- No chainthrows
- No walls
- No environment up, I.E. bananas, mines etc.
- No poke locks
- Attacks causing tripping have been usually enclosed if it’s usual for a conflict to trip
- Has to work on at slightest half a cast
- In a eventuality there is some-more afterwards a single probable finish to a combo, I’ll usually list a pierce which does a many damage.
- I used a uninterrupted hits opposite to confirm on what combos were true

For a inevitable list, all moves in a combo, design a finisher, have to have a single of these 3 qualities…
- Set knockback
- Trips
- Stuns

How to Read a List
To sense a abbreviations, follow this link…
http://smashboards.com/showthread.php?t=42749

Assume all combos have been being finished to a station opponent. If an aerial is called for, we have to do a single of 3 things with it.
(1.) You have to reduced bound as well as auto-cancel
(2.) You have to have use of a aerial at a really final impulse prior to in contact with a ground
(3.) You have to follow a juggle in to a air

Trip” equates to a conflict has to have a competition tumble down for a combo to work.

Air” equates to this combo is finished wholly in a air.

“Dash” equates to to do a lurch attack. Usually we have to do a discerning chronicle by drumming brazen on a carry out stick, as well as down on a C-stick.

“Glide” equates to to do a slip conflict nearby a ground.

“(high %)” This equates to which distinct alternative combos, this doesn’t work at a lowest percent.

“,” separates opposite moves.

When a “/” appears in between attacks, which equates to these moves work at opposite percents.

Inescapable Combos

Captain Falcon
F-air, poke x3

Diddy
U-air, U-tilt

DK
D-throw, F-tilt
Side-B, B/F-smash
D-tilt trip, D-smash

Falco
D-throw, dash, U-smash

Ganondorf
D-air, F-tilt/U-smash/up-B
Side-B, Jab

Jigglypuff
U-tilt, U-tilt

King Dedede
D-tilt trip, F-tilt
D-throw, F-tilt

Kirby
D-tilt trip, F-smash
Backwards U-air, U-tilt

Link
Z-air, up-B

Lucario
Side-B, U-tilt

Lucas
D-throw, U-tilt
B, PKT1, PKT2

Luigi
D-tilt trip, up-B

Marth
U-air, U-smash/U-tilt
F-air, side-B brazen x4
First strike N-air, up-B
D-tilt, side-b brazen x 4

Meta Knight
D-tilt trip, F-tilt x3

Ness
U-air, U-tilt
D-tilt trip, U-smash

Peach
D-tilt, U-tilt
D-air, F-tilt
F-air, dash

Pikachu
U-tilt, U-smash/U-air

Pikmin & Olimar
D-throw, F-air
U-throw, F-air

ROB
D-tilt trip, D-smash

Samus
U-air do not do final hit, U-smash/up-B
Z-air, dash

Sheik
F-tilt, F-tilt (high %)

Toon Link
Dash trip, D-smash
B-air, poke x3

Wolf
Weak N-air, F-smash
F-smash trip, F-smash

Zelda
D-tilt trip, F-smash

Zero Suit Samus
Angled down F-tilt trip, Angled down F-tilt
D-smash, poke x2, F-smash (high percent)
B, Dash/F-smash

Combos usually transient by DI

Bowser
Unknown

Captain Falcon
D-air spike, B-air (high %)
N-air, poke x3
U-air, poke x3

Diddy
Dash, U-smash

DK
Unknown

Falco
Unknown

Fox
D-air, ?
N-air, ?

G&W
U-tilt, up-B (high %)
D-throw, D-smash
Air N-air, N-air

Ganondorf
U-smash, jab
D-throw, dash

Ice Climbers
To be done

Ike
D-throw, up-B
N-air, jab

Jigglypuff
Unknown

King Dedede
Unknown

Kirby
B-air, F-tilt

Link
Z-air, up-B

Lucario
Weak dash, U-tilt (High %)

Lucas
D-throw, U-air

Luigi
D-throw, U-air
D-air, poke x3

Mario
D-air, up-B

Marth
Unknown

Meta Knight
Glide, U-air, U-air, F-air

Ness
Dash, U-air
Side-B, F-smash
D-air, U-air

Peach
Strong B-air, poke x2
Air D-air, U-air/up-B

Pikachu
Unknown

Pikmin & Olimar
Unknown

Pit
Glide, U-smash
D-throw, U-air
Air D-air, N-air

Pokemon Trainer
To be done

ROB
U-tilt, U-tilt

Samus
U-tilt, U-smash/U-air (high %)
D-air, U-smash/U-air (high %)

Sheik
D-throw, U-air

Snake
Dash, U-smash

Sonic
Air F-air, F-air
Side-B/Down-B, burst terminate hit, aerial

Toon Link
Unknown

Wario
Unknown

Wolf
D-air, B-air (high percent)

Yoshi
B-air, F-tilt
Air B-air, B-air

Zelda
Unknown

Zero Suit Samus
N-air, dash
Up-B, up-B “

Author of this beam : Rhyfelwyr a rival fight player. Original Thread at: http://smashboards.com/showthread.php?t=168036

[eminimalls]

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